Exciting, Original, Escape Room Adventures for fun, education, and team-building!
You and your team are 'locked' in a room. Within 60 minutes you will need to find a means of escape by solving puzzles and following clues. And if you still have time on the clock, you can try to acquire the treasure the room has to offer! ERTH rooms are themed, and have original puzzles and custom made devices specific to the theme and time-period of the room.
Escape Room Treasure Hunt (#ERTHUS, #ERTHAU)
is based in Southern California & Adelaide, and creates pop-up, traveling and portable Escape Room installations, as well as permanent locations in the United States & Australia.
What is an Escape Room?
They are an excellent form of live group-adventure for friends or family fun, school classes, and corporate team-building exercises! You and up to 7 other people (you may be grouped with other people if the room is not full) are in a themed adventure room, and have 45-60 minutes to work puzzles, decipher codes and clues, find keys and find the solution to the main riddle of the room - that may be to simply 'escape,' or it may be you solve a crime, or save the world! Successful teams earn 'bragging rights' and are featured on our website and social media with their picture, and score!
Escape rooms have surged in popularity in Adelaide and around the world recently, with the joy of solving puzzles not easy for people to resist. In The Alchemist’s Lab, you get one hour to put your detective hat on and go through Devon Melton Plumbum’s lab. The aim is to discover what his plans are, find the formula for alchemy, and unlock the chest with his hidden stash of gold.
This escape room is set in the 1880’s, and every accessory and piece of furniture has been carefully chosen or made to fit in with the time period. There are some legitimately gorgeous pieces and it’s almost worth going just for that. While it sounds like some of the items aren’t dealing well with the stress of being man-handled by detectives every night, you’ll still enjoy playing with the scales and 3D glasses.
This is a team game, so you need to be able to work together, possibly with people you don’t know. The excitement builds as pieces fall into place and it’s great to see people that have never met cheering each other on.
If you’ve never been to an escape room before, let this be your first one. Your host will explain that this is an especially difficult escape room, and not to feel bad if you don’t manage to figure out every clue before the time is up (but he’ll give a few little hints along the way). If you’re an escape room expert, this lab might just trip you up. I definitely recommend you head out to Gluttony before Fringe is over and give your brain a challenge.
As you step into an old transportable building nicely tucked away in Gluttony you are transported to 1899 where you find yourself in the middle of Dr Devon Melton Plumbum’s laboratory. As junior members of the ‘Scotland Yard Detectives’ it is your job to set upon Dr. Plumbum’s laboratory and solve the riddle of how and why he has concocted a formula to change lead into gold and where his secret stash of gold is hidden.
On entering the laboratory your senior detective gives you a rundown of Dr. Plumbum’s history and the events leading up to “present day”. In order to pass you must work together to solve the puzzles that he has put in place to protect his most prized possessions, and all within 60 minutes. The room has been decked out with antique and period pieces that really set the mood and as you scurry along on your task you can see how easy it is to get swept away in it all.
There is a vast array of locked chests and draws to be unlocked, some using keys (that are so obviously placed you don’t even see them) and some using numbers and letters that you must decipher. While this task can sometimes seem impossible, once you’ve cracked the code your sense of achievement is quickly overrun with amazement of how clever this whole scenario actually is.
Once your 60 minutes starts and you find your first clue and open your first safe it is impossible not to be drawn into this adventure. Every effort has been made to replicate the era Dr. Plumbum worked in and the way in which the clues and messages are set out is astounding.
If you’re after a challenge and a jolly good time The Alchemist’s Lab is the place to be!
Current Escape Room Events!
Los Angeles - #erthLA
MOVING TO HOLLYWOOD!
Our venue is moving to an excellent location on Hollywood Blvd., and we'll be opening multiple rooms in November, 2017.
“The Alchemist’s Lab”
You are a 19th Century Jr. Detective of Scotland Yard. This is your final practical exam: Explore Alchemist Devon Melton Plumbum's laboratory for an hour! Using your wits, and those of your team, your job is to find out what his nefarious plans are, find his formula for transmutation of lead into gold, and if you still have time left, unlock the chest with his hidden stash of transformed gold! The art-space of Oddville has been transformed into a Victorian-era lab, with antique and custom-made equipment, locks, and puzzles which use only technology available in the period, wherever possible. This Room has no 'fear-factor' elements: nothing scary, dangerous or with an implied threat of harm.
This Escape Room won the first-ever Best Interactive Award at the Adelaide Australia Fringe Festival - the 2nd largest theatre festival in the world, in February 2016.
Future Escape Room Events!
Coming to a location in Houston, Texas
Look for announcements in the Fall!
Coming to Adelaide!
Opening late in 2017!
Coming in 2018!
“The Speakeasy!" - coming to Australia in early 2018, you and your team work at a 1920s prohibition speakeasy, and you've gotten word that the cops are going to raid you! You have 45 minutes to hide all the booze before they get there, or you'll all be arrested!
Also Coming in Fall 2017!
“Escape the Past!" & "The Alchemist's Lab" come to a permanent location in Houston, TX!
Nope! It's just symbolic, and the rooms are not claustrophobic.
Minimum of two, maximum of eight. If you're booking the whole room, call or write, and we can increase that to nine or ten.
Under 15 is not admitted, under 18 requires at least one paying adult in the group.
Nope. No one and nothing jumps out at you, and nothing is gruesome. It's all just exciting!
Yes, but you'll need to buy out the whole room at $200, even if you're fewer than 8 people.
Highly recommended that you book online in advance, as many sessions sell out quickly.
YOU MUST arrive 15 minutes before your scheduled time for check-in, rules & guidelines, etc. Arrivals after the session start time will NOT be admitted, and will not be given a refund. Leave yourself ample time to get downtown, park and getting yourself to the venue. Allow yourself about 15 minutes after the session for picture taking and/or walkthroughs of missed clues.
Please don't. You want your brain operating at 100%, and we want fewer props and puzzles broken. Anyone showing signs of inebriation will be asked to leave, and will not receive a refund.
No. Hulk smash. (And then Hulk has to pay for the expensive props he breaks.)
Absolutely! email us via the contact form and we'll get right back to you!
For Arqade, there are several lots nearby, and even street parking available.
Then you'll be in good company. Escape Rooms are meant to be challenging. Generally only about 20-25% of teams succeed. For ERTH rooms, about 18% get to the 'Win' level, and only about 2% complete the 'Extra Credit' puzzle.
Why ERTH is different: Many Escape Rooms around the world (there are now over 6500!) rely on many of the same puzzles, or types of puzzles. Modern combination locks are fine for a present-day themed room, but are out of place in a Medieval Dungeon. UV flashlights are terrific if you're in a 21st Century Sci-Fi adventure, but take you out of the moment if you're in Sherlock Holmes' Baker St. digs.
We at ERTH endeavor to create rooms where the puzzles fit both the theme of the room, and the time period wherever possible, making custom-made puzzle boxes and combination locks unlike any others! "Onstage" technology will be from the period of history of the room.
Additionally, most Escape Rooms simply have the goal of 'escaping' whereas we're adding a second level of success or failure: You may find the means to escape - or the solution to the main goal - but if there's time left on the clock, you can attempt the 'extra-credit' score by solving the next tier of puzzle, and finding or retrieving the 'treasure' of the room too!
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